Aprendizaje basado en juegos formativos: Caso Universidad en Colombia

Translated title of the contribution: Learning based on educational games: Case University in Colombia

Research output: Contribution to journalArticle

Abstract

New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested.

Original languageSpanish
Article numbere12
JournalRevista Electronica de Investigacion Educativa
Volume21
Issue number1
DOIs
StatePublished - 1 Jan 2019

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Colombia
learning process
learning
competitiveness
marketing
curriculum
knowledge
education
student
literature

Cite this

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title = "Aprendizaje basado en juegos formativos: Caso Universidad en Colombia",
abstract = "New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested.",
keywords = "Educational games, Learning methods, Management audit, Marketing",
author = "V{\'e}lez, {Oscar Alonso} and L{\'o}pez, {Sandra Milena Palacio} and Fern{\'a}ndez, {Yuri Lorene Hern{\'a}ndez} and Rend{\'o}n, {Paola Andrea Ortiz} and Mart{\'i}nez, {Luisa Fernanda Gaviria}",
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T2 - Caso Universidad en Colombia

AU - Vélez, Oscar Alonso

AU - López, Sandra Milena Palacio

AU - Fernández, Yuri Lorene Hernández

AU - Rendón, Paola Andrea Ortiz

AU - Martínez, Luisa Fernanda Gaviria

PY - 2019/1/1

Y1 - 2019/1/1

N2 - New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested.

AB - New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested.

KW - Educational games

KW - Learning methods

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