Assessment of a Gamified Automotive Software Development Environment

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Gamification is a new strategy that allows influencing and motivating people mainly in two types of activities: 1) to develop activities that people are not used to performing, or 2) to let people acquire new habits. Besides, it has been proven to have good results in its implementation in non-context fields such as healthcare, education, and marketing, among others. This fact makes gamification attractive to be implemented in the software process improvement field. However, the results to implement gamification in the industry are not yet commonly published. This paper shows the assessment of a strategy implemented in a software development automotive environment. The results allow analyzing the level of the gamification achieved by the strategy. Besides, some recommendations to reinforce the strategy for future implementation in this type of environment are provided.

Original languageEnglish
Title of host publicationSystems, Software and Services Process Improvement - 29th European Conference, EuroSPI 2022, Proceedings
EditorsMurat Yilmaz, Paul Clarke, Richard Messnarz, Bruno Wöran
PublisherSpringer Science and Business Media Deutschland GmbH
Pages106-121
Number of pages16
ISBN (Print)9783031155581
DOIs
StatePublished - 2022
Event29th European Systems, Software and Services Process Improvement, EuroSPI 2022 - Salzburg, Austria
Duration: 31 Aug 20222 Sep 2022

Publication series

NameCommunications in Computer and Information Science
Volume1646 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference29th European Systems, Software and Services Process Improvement, EuroSPI 2022
Country/TerritoryAustria
CitySalzburg
Period31/08/222/09/22

Keywords

  • Assessment framework
  • Automotive
  • Gamification
  • Software development organizations
  • Strategy

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