TY - GEN
T1 - Assessment of a Gamified Automotive Software Development Environment
AU - Muñoz, Mirna
AU - Gasca-Hurtado, Gloria Piedad
AU - Gómez-Álvarez, María Clara
AU - Sameh, Samer
N1 - Funding Information:
We wish to extend my special thanks to CIMAT, UDM, and Valeo Egypt executive management, Quality Assurance team for their efforts in applying the mentioned gamification practices, (especially QA Department Head; Mr. Ashraf Rizkallah).
Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Gamification is a new strategy that allows influencing and motivating people mainly in two types of activities: 1) to develop activities that people are not used to performing, or 2) to let people acquire new habits. Besides, it has been proven to have good results in its implementation in non-context fields such as healthcare, education, and marketing, among others. This fact makes gamification attractive to be implemented in the software process improvement field. However, the results to implement gamification in the industry are not yet commonly published. This paper shows the assessment of a strategy implemented in a software development automotive environment. The results allow analyzing the level of the gamification achieved by the strategy. Besides, some recommendations to reinforce the strategy for future implementation in this type of environment are provided.
AB - Gamification is a new strategy that allows influencing and motivating people mainly in two types of activities: 1) to develop activities that people are not used to performing, or 2) to let people acquire new habits. Besides, it has been proven to have good results in its implementation in non-context fields such as healthcare, education, and marketing, among others. This fact makes gamification attractive to be implemented in the software process improvement field. However, the results to implement gamification in the industry are not yet commonly published. This paper shows the assessment of a strategy implemented in a software development automotive environment. The results allow analyzing the level of the gamification achieved by the strategy. Besides, some recommendations to reinforce the strategy for future implementation in this type of environment are provided.
KW - Assessment framework
KW - Automotive
KW - Gamification
KW - Software development organizations
KW - Strategy
UR - http://www.scopus.com/inward/record.url?scp=85137998389&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-15559-8_8
DO - 10.1007/978-3-031-15559-8_8
M3 - Contribución a la conferencia
AN - SCOPUS:85137998389
SN - 9783031155581
T3 - Communications in Computer and Information Science
SP - 106
EP - 121
BT - Systems, Software and Services Process Improvement - 29th European Conference, EuroSPI 2022, Proceedings
A2 - Yilmaz, Murat
A2 - Clarke, Paul
A2 - Messnarz, Richard
A2 - Wöran, Bruno
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 31 August 2022 through 2 September 2022
ER -