Resumen
Idioma original | Inglés estadounidense |
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Páginas | 1-9 |
Número de páginas | 9 |
DOI | |
Estado | Publicada - 18 dic 2017 |
Evento | conference - Duración: 18 dic 2017 → … |
Conferencia
Conferencia | conference |
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Período | 18/12/17 → … |
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2017 43rd Latin American Computer Conference, CLEI 2017. / Montenegro, Claudia Hidalgo; Astudillo, Hernán; Álvarez, María Clara Gómez.
2017. 1-9 Papel presentado en conference, .Resultado de la investigación: Contribución a una conferencia › Artículo
TY - CONF
T1 - 2017 43rd Latin American Computer Conference, CLEI 2017
AU - Montenegro, Claudia Hidalgo
AU - Astudillo, Hernán
AU - Álvarez, María Clara Gómez
PY - 2017/12/18
Y1 - 2017/12/18
N2 - © 2017 IEEE. Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education.
AB - © 2017 IEEE. Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education.
U2 - 10.1109/CLEI.2017.8226416
DO - 10.1109/CLEI.2017.8226416
M3 - Paper
SP - 1
EP - 9
ER -