2017 43rd Latin American Computer Conference, CLEI 2017

Claudia Hidalgo Montenegro, Hernán Astudillo, María Clara Gómez Álvarez

Resultado de la investigación: Contribución a una conferenciaArtículo

Resumen

Idioma originalInglés estadounidense
Páginas1-9
Número de páginas9
DOI
EstadoPublicada - 18 dic 2017
Eventoconference -
Duración: 18 dic 2017 → …

Conferencia

Conferenciaconference
Período18/12/17 → …

Huella dactilar

Software architecture
Teaching
Students
Tsunamis
Architectural design
Education

Citar esto

Montenegro, C. H., Astudillo, H., & Álvarez, M. C. G. (2017). 2017 43rd Latin American Computer Conference, CLEI 2017. 1-9. Papel presentado en conference, . https://doi.org/10.1109/CLEI.2017.8226416
Montenegro, Claudia Hidalgo ; Astudillo, Hernán ; Álvarez, María Clara Gómez. / 2017 43rd Latin American Computer Conference, CLEI 2017. Papel presentado en conference, .9 p.
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title = "2017 43rd Latin American Computer Conference, CLEI 2017",
abstract = "{\circledC} 2017 IEEE. Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education.",
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Montenegro, CH, Astudillo, H & Álvarez, MCG 2017, '2017 43rd Latin American Computer Conference, CLEI 2017', Papel presentado en conference, 18/12/17 pp. 1-9. https://doi.org/10.1109/CLEI.2017.8226416

2017 43rd Latin American Computer Conference, CLEI 2017. / Montenegro, Claudia Hidalgo; Astudillo, Hernán; Álvarez, María Clara Gómez.

2017. 1-9 Papel presentado en conference, .

Resultado de la investigación: Contribución a una conferenciaArtículo

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Y1 - 2017/12/18

N2 - © 2017 IEEE. Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education.

AB - © 2017 IEEE. Teaching software architecture to undergraduate students is particularly hard because they typically have no experience with medium or large systems with competing stakeholders. A particularly hard case is ATAM (Architecture Trade-off Analysis Method), which allows the evaluation of architectural designs and quality attributes by competing stakeholders. This article describes ATAM-RPG, a role-playing game to support the teaching of ATAM by simulating stakeholder's interaction and trade-offs. The initial ATAM-RPG case incorporates the architecture, scenarios and design trade-offs of the Chilean national tsunami alert system (SNAM). The approach was tested by deploying the SNAM case in undergraduate courses; initial results show that ATAM-RPG was well-evaluated regarding trade-off description and understanding (and especially utility trees). Students also recognized the importance of exercising technically-based negotiation skills. We conclude that role playing games can be fruitfully used for software architecture education.

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Montenegro CH, Astudillo H, Álvarez MCG. 2017 43rd Latin American Computer Conference, CLEI 2017. 2017. Papel presentado en conference, . https://doi.org/10.1109/CLEI.2017.8226416