Aplicación móvil basada en gamificación para promover el microaprendizaje en Ingeniería de Software

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Resumen

The teaching processes in Software Engineering discipline have an inherent challenge in motivating students to adopt in their professional performance. This challenge involves defining new teaching strategies or redesigning existing strategies. Microlearning is an educational strategy characterized by its agility and shortness of lessons and learning units. The strategy goal is providing knowledge and skills in a more dynamic way than the traditional one. However, the implementation of this strategy requires the use of technology to facilitate its adoption. Therefore, in this work, a mobile application based on gamification is presented to promote microlearning in contexts related to Software Engineering. This application is a mobile version of the lottery or bingo game. A widely spread game, consisting of a set of cards and an indefinite number of cards randomly distributed on boards. The variation proposed as a microlearning strategy consists of the identification of concepts and definitions associated with Software Engineering. From the functional tests of the application, it is evident that it allows the teacher to plan, execute and assess the teaching-learning process and the interaction, competence, and assimilation of concepts for the students.

Título traducido de la contribuciónMobile application based on gamification to promote microlearning in Software Engineering
Idioma originalEspañol
Título de la publicación alojadaProceedings of CISTI 2021 - 16th Iberian Conference on Information Systems and Technologies
EditoresAlvaro Rocha, Ramiro Goncalves, Francisco Garcia Penalvo, Jose Martins
EditorialIEEE Computer Society
ISBN (versión digital)9789895465910
DOI
EstadoPublicada - 23 jun. 2021
Evento16th Iberian Conference on Information Systems and Technologies, CISTI 2021 - Chaves, Portugal
Duración: 23 jun. 202126 jun. 2021

Serie de la publicación

NombreIberian Conference on Information Systems and Technologies, CISTI
ISSN (versión impresa)2166-0727
ISSN (versión digital)2166-0735

Conferencia

Conferencia16th Iberian Conference on Information Systems and Technologies, CISTI 2021
País/TerritorioPortugal
CiudadChaves
Período23/06/2126/06/21

Palabras clave

  • gamification
  • microlearning
  • software engineering

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