TY - GEN
T1 - Aplicación móvil basada en gamificación para promover el microaprendizaje en Ingeniería de Software
AU - Gasca-Hurtado, Gloria Piedad
AU - Gomez-Alvarez, Maria Clara
N1 - Publisher Copyright:
© 2021 AISTI.
PY - 2021/6/23
Y1 - 2021/6/23
N2 - The teaching processes in Software Engineering discipline have an inherent challenge in motivating students to adopt in their professional performance. This challenge involves defining new teaching strategies or redesigning existing strategies. Microlearning is an educational strategy characterized by its agility and shortness of lessons and learning units. The strategy goal is providing knowledge and skills in a more dynamic way than the traditional one. However, the implementation of this strategy requires the use of technology to facilitate its adoption. Therefore, in this work, a mobile application based on gamification is presented to promote microlearning in contexts related to Software Engineering. This application is a mobile version of the lottery or bingo game. A widely spread game, consisting of a set of cards and an indefinite number of cards randomly distributed on boards. The variation proposed as a microlearning strategy consists of the identification of concepts and definitions associated with Software Engineering. From the functional tests of the application, it is evident that it allows the teacher to plan, execute and assess the teaching-learning process and the interaction, competence, and assimilation of concepts for the students.
AB - The teaching processes in Software Engineering discipline have an inherent challenge in motivating students to adopt in their professional performance. This challenge involves defining new teaching strategies or redesigning existing strategies. Microlearning is an educational strategy characterized by its agility and shortness of lessons and learning units. The strategy goal is providing knowledge and skills in a more dynamic way than the traditional one. However, the implementation of this strategy requires the use of technology to facilitate its adoption. Therefore, in this work, a mobile application based on gamification is presented to promote microlearning in contexts related to Software Engineering. This application is a mobile version of the lottery or bingo game. A widely spread game, consisting of a set of cards and an indefinite number of cards randomly distributed on boards. The variation proposed as a microlearning strategy consists of the identification of concepts and definitions associated with Software Engineering. From the functional tests of the application, it is evident that it allows the teacher to plan, execute and assess the teaching-learning process and the interaction, competence, and assimilation of concepts for the students.
KW - gamification
KW - microlearning
KW - software engineering
UR - http://www.scopus.com/inward/record.url?scp=85115798544&partnerID=8YFLogxK
U2 - 10.23919/CISTI52073.2021.9476569
DO - 10.23919/CISTI52073.2021.9476569
M3 - Contribución a la conferencia
AN - SCOPUS:85115798544
T3 - Iberian Conference on Information Systems and Technologies, CISTI
BT - Proceedings of CISTI 2021 - 16th Iberian Conference on Information Systems and Technologies
A2 - Rocha, Alvaro
A2 - Goncalves, Ramiro
A2 - Penalvo, Francisco Garcia
A2 - Martins, Jose
PB - IEEE Computer Society
T2 - 16th Iberian Conference on Information Systems and Technologies, CISTI 2021
Y2 - 23 June 2021 through 26 June 2021
ER -