Applying gamification elements to build teams for software development

Mirna Muñoz, Adriana Peña Pérez Negrón, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Luis Hernández

Resultado de la investigación: Contribución a una revistaArtículoInvestigaciónrevisión exhaustiva

Resumen

Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain.

Idioma originalInglés
Páginas (desde-hasta)99-105
Número de páginas7
PublicaciónIET Software
Volumen13
N.º2
DOI
EstadoPublicada - 1 abr 2019

Huella dactilar

Software engineering
Computer games
Reinforcement

Citar esto

Muñoz, Mirna ; Negrón, Adriana Peña Pérez ; Mejia, Jezreel ; Gasca-Hurtado, Gloria Piedad ; Gómez-Alvarez, María Clara ; Hernández, Luis. / Applying gamification elements to build teams for software development. En: IET Software. 2019 ; Vol. 13, N.º 2. pp. 99-105.
@article{bdd1757ba22a4bf98731fcff9f278e24,
title = "Applying gamification elements to build teams for software development",
abstract = "Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain.",
author = "Mirna Mu{\~n}oz and Negr{\'o}n, {Adriana Pe{\~n}a P{\'e}rez} and Jezreel Mejia and Gasca-Hurtado, {Gloria Piedad} and G{\'o}mez-Alvarez, {Mar{\'i}a Clara} and Luis Hern{\'a}ndez",
year = "2019",
month = "4",
day = "1",
doi = "10.1049/iet-sen.2018.5088",
language = "Ingl{\'e}s",
volume = "13",
pages = "99--105",
journal = "IET Software",
issn = "1751-8806",
publisher = "Institution of Engineering and Technology",
number = "2",

}

Applying gamification elements to build teams for software development. / Muñoz, Mirna; Negrón, Adriana Peña Pérez; Mejia, Jezreel; Gasca-Hurtado, Gloria Piedad; Gómez-Alvarez, María Clara; Hernández, Luis.

En: IET Software, Vol. 13, N.º 2, 01.04.2019, p. 99-105.

Resultado de la investigación: Contribución a una revistaArtículoInvestigaciónrevisión exhaustiva

TY - JOUR

T1 - Applying gamification elements to build teams for software development

AU - Muñoz, Mirna

AU - Negrón, Adriana Peña Pérez

AU - Mejia, Jezreel

AU - Gasca-Hurtado, Gloria Piedad

AU - Gómez-Alvarez, María Clara

AU - Hernández, Luis

PY - 2019/4/1

Y1 - 2019/4/1

N2 - Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain.

AB - Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain.

UR - http://www.scopus.com/inward/record.url?scp=85063905547&partnerID=8YFLogxK

U2 - 10.1049/iet-sen.2018.5088

DO - 10.1049/iet-sen.2018.5088

M3 - Artículo

VL - 13

SP - 99

EP - 105

JO - IET Software

JF - IET Software

SN - 1751-8806

IS - 2

ER -