Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución a la conferenciaInvestigación

Resumen

© 2018, Springer Nature Switzerland AG. Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for design and assess gamified experiences. Our research is oriented to the use of a framework for assessing gamified environments, which comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. This framework is a proposal for the assessment of gamified environments looking for assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. In this paper, we present a gamification assessment model for implement the framework that allows to calculate the level of gamification of a gamified environment. Such model is applied in an environment called Video Scrum and allows to verify gamification level from measurement rules.
Idioma originalInglés estadounidense
Título de la publicación alojadaAssessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
Páginas240-253
Número de páginas14
ISBN (versión digital)9783319979243
DOI
EstadoPublicada - 1 ene 2018
EventoCommunications in Computer and Information Science -
Duración: 1 ene 2018 → …

Serie de la publicación

NombreCommunications in Computer and Information Science
Volumen896
ISSN (versión impresa)1865-0929

Conferencia

ConferenciaCommunications in Computer and Information Science
Período1/01/18 → …

Huella dactilar

Public health
Marketing
Education
Software Process Improvement
Public Health
Dynamic Environment
Model
Design Method
Verify
Calculate
Framework
Experience
Strategy
Context
Design

Citar esto

Gasca-Hurtado, G. P., Gómez-Alvarez, M. C., Muñoz, M., & Mejía, J. (2018). Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. En Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework (pp. 240-253). (Communications in Computer and Information Science; Vol. 896). https://doi.org/10.1007/978-3-319-97925-0_20
Gasca-Hurtado, Gloria Piedad ; Gómez-Alvarez, María Clara ; Muñoz, Mirna ; Mejía, Jezreel. / Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. 2018. pp. 240-253 (Communications in Computer and Information Science).
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Gasca-Hurtado, GP, Gómez-Alvarez, MC, Muñoz, M & Mejía, J 2018, Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. En Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. Communications in Computer and Information Science, vol. 896, pp. 240-253, 1/01/18. https://doi.org/10.1007/978-3-319-97925-0_20

Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. / Gasca-Hurtado, Gloria Piedad; Gómez-Alvarez, María Clara; Muñoz, Mirna; Mejía, Jezreel.

Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. 2018. p. 240-253 (Communications in Computer and Information Science; Vol. 896).

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución a la conferenciaInvestigación

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Gasca-Hurtado GP, Gómez-Alvarez MC, Muñoz M, Mejía J. Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. En Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework. 2018. p. 240-253. (Communications in Computer and Information Science). https://doi.org/10.1007/978-3-319-97925-0_20