TY - GEN
T1 - Exploration of serious games on environmental issues
AU - Sanchez Burbano, Julian Alejandro
AU - Flor Mera, Johan Mauricio
AU - Vidal Caicedo, María Isabel
AU - Camacho Ojeda, Marta Cecilia
AU - Gómez Alvarez, María Clara
PY - 2018/1/1
Y1 - 2018/1/1
N2 - Nowadays, the environmental problems for which the world is going through has generated several actions aimed at generating environmental education, using various means to achieve it. One of the tools that education and publicity among other areas are using are serious games, which has gained popularity, being used in various sectors such as education, trade, health, environment and others because they add entertainment to communication processes or educational. Serious games are used as one way to sensitize people about the depletion of natural resources and the consequences of environmental imbalance. Serious games are used as one means to sensitize people about the depletion of natural resources and the consequences of environmental imbalance. This article presents an exploration of serious games focused on environmental issues as well as identifying some of its features and opportunities for improvement. This paper presents a serious exploration of games applied to the area of education and environmental awareness, identifying elements that will be useful when developing technological tools such as initiatives and innovations in environmental education is presented.
AB - Nowadays, the environmental problems for which the world is going through has generated several actions aimed at generating environmental education, using various means to achieve it. One of the tools that education and publicity among other areas are using are serious games, which has gained popularity, being used in various sectors such as education, trade, health, environment and others because they add entertainment to communication processes or educational. Serious games are used as one way to sensitize people about the depletion of natural resources and the consequences of environmental imbalance. Serious games are used as one means to sensitize people about the depletion of natural resources and the consequences of environmental imbalance. This article presents an exploration of serious games focused on environmental issues as well as identifying some of its features and opportunities for improvement. This paper presents a serious exploration of games applied to the area of education and environmental awareness, identifying elements that will be useful when developing technological tools such as initiatives and innovations in environmental education is presented.
KW - Environmental issues
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85057131780&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-03763-5_19
DO - 10.1007/978-3-030-03763-5_19
M3 - Contribución a la conferencia
AN - SCOPUS:85057131780
SN - 9783030037628
T3 - Communications in Computer and Information Science
SP - 223
EP - 233
BT - Telematics and Computing - 7th International Congress, WITCOM 2018, Proceedings
A2 - Mata-Rivera, Miguel Felix
A2 - Zagal-Flores, Roberto
PB - Springer Verlag
Y2 - 5 November 2018 through 9 November 2018
ER -