Games-based assessment strategy: Case systems engineer of Universidad de Medellín

Resultado de la investigación: Contribución a una revistaArtículoInvestigaciónrevisión exhaustiva

Resumen

Idioma originalInglés estadounidense
Páginas (desde-hasta)633-642
Número de páginas10
PublicaciónIngeniare
DOI
EstadoPublicada - 1 dic 2017

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Students
Engineers
Computer games
Systems engineering
Teaching
Education
Monitoring

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title = "Games-based assessment strategy: Case systems engineer of Universidad de Medell{\'i}n",
abstract = "{\circledC} 2017, Universidad de Tarapaca. All rights reserved. Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process.",
author = "G{\'o}mez-{\'A}lvarez, {Mar{\'i}a Clara} and Echeverri, {Jaime Alberto} and Liliana Gonz{\'a}lez-Palacio",
year = "2017",
month = "12",
day = "1",
doi = "10.4067/S0718-33052017000400633",
language = "American English",
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Games-based assessment strategy: Case systems engineer of Universidad de Medellín. / Gómez-Álvarez, María Clara; Echeverri, Jaime Alberto; González-Palacio, Liliana.

En: Ingeniare, 01.12.2017, p. 633-642.

Resultado de la investigación: Contribución a una revistaArtículoInvestigaciónrevisión exhaustiva

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