Gamification for improving software project management processes: A systematic literature review

Liliana Machuca-Villegas, Gloria Piedad Gasca-Hurtado

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución a la conferenciaInvestigaciónrevisión exhaustiva

1 Cita (Scopus)

Resumen

This systematic literature review aims to (a) understand the current state of gamification as a strategy for improving processes associated with software project management and (b) define future gamification in the context of software project management. For these purposes, we identified and analyzed studies based on research interests, including software project management areas explored with gamification, gamification elements used in this context, research methods, and industry type. Our findings indicate a predominance of studies in project management areas related to integration, resources, and scoping. The most commonly reported research method is the solution proposal, and the most commonly used gamification element is the point system. Future research must focus on addressing unexplored project management areas, which can be intervened with gamification as an improvement strategy to facilitate the implementation of good practices that impact the success of software development projects.

Idioma originalInglés
Título de la publicación alojadaTrends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018
EditoresJezreel Mejia, Mirna Munoz, Alvaro Rocha, Adriana Pena, Marco Perez-Cisneros
EditorialSpringer Verlag
Páginas41-54
Número de páginas14
ISBN (versión impresa)9783030011703
DOI
EstadoPublicada - 1 ene 2019
Evento7th International Conference on Software Process Improvement, CIMPS 2018 - Guadalajara, México
Duración: 17 oct 201819 oct 2018

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen865
ISSN (versión impresa)2194-5357

Conferencia

Conferencia7th International Conference on Software Process Improvement, CIMPS 2018
PaísMéxico
CiudadGuadalajara
Período17/10/1819/10/18

Huella dactilar

Project management
Software engineering
Industry

Palabras clave

    Citar esto

    Machuca-Villegas, L., & Gasca-Hurtado, G. P. (2019). Gamification for improving software project management processes: A systematic literature review. En J. Mejia, M. Munoz, A. Rocha, A. Pena, & M. Perez-Cisneros (Eds.), Trends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018 (pp. 41-54). (Advances in Intelligent Systems and Computing; Vol. 865). Springer Verlag. https://doi.org/10.1007/978-3-030-01171-0_4
    Machuca-Villegas, Liliana ; Gasca-Hurtado, Gloria Piedad. / Gamification for improving software project management processes : A systematic literature review. Trends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018. editor / Jezreel Mejia ; Mirna Munoz ; Alvaro Rocha ; Adriana Pena ; Marco Perez-Cisneros. Springer Verlag, 2019. pp. 41-54 (Advances in Intelligent Systems and Computing).
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    abstract = "This systematic literature review aims to (a) understand the current state of gamification as a strategy for improving processes associated with software project management and (b) define future gamification in the context of software project management. For these purposes, we identified and analyzed studies based on research interests, including software project management areas explored with gamification, gamification elements used in this context, research methods, and industry type. Our findings indicate a predominance of studies in project management areas related to integration, resources, and scoping. The most commonly reported research method is the solution proposal, and the most commonly used gamification element is the point system. Future research must focus on addressing unexplored project management areas, which can be intervened with gamification as an improvement strategy to facilitate the implementation of good practices that impact the success of software development projects.",
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    Machuca-Villegas, L & Gasca-Hurtado, GP 2019, Gamification for improving software project management processes: A systematic literature review. En J Mejia, M Munoz, A Rocha, A Pena & M Perez-Cisneros (eds.), Trends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018. Advances in Intelligent Systems and Computing, vol. 865, Springer Verlag, pp. 41-54, Guadalajara, México, 17/10/18. https://doi.org/10.1007/978-3-030-01171-0_4

    Gamification for improving software project management processes : A systematic literature review. / Machuca-Villegas, Liliana; Gasca-Hurtado, Gloria Piedad.

    Trends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018. ed. / Jezreel Mejia; Mirna Munoz; Alvaro Rocha; Adriana Pena; Marco Perez-Cisneros. Springer Verlag, 2019. p. 41-54 (Advances in Intelligent Systems and Computing; Vol. 865).

    Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución a la conferenciaInvestigaciónrevisión exhaustiva

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    AB - This systematic literature review aims to (a) understand the current state of gamification as a strategy for improving processes associated with software project management and (b) define future gamification in the context of software project management. For these purposes, we identified and analyzed studies based on research interests, including software project management areas explored with gamification, gamification elements used in this context, research methods, and industry type. Our findings indicate a predominance of studies in project management areas related to integration, resources, and scoping. The most commonly reported research method is the solution proposal, and the most commonly used gamification element is the point system. Future research must focus on addressing unexplored project management areas, which can be intervened with gamification as an improvement strategy to facilitate the implementation of good practices that impact the success of software development projects.

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    Machuca-Villegas L, Gasca-Hurtado GP. Gamification for improving software project management processes: A systematic literature review. En Mejia J, Munoz M, Rocha A, Pena A, Perez-Cisneros M, editores, Trends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018. Springer Verlag. 2019. p. 41-54. (Advances in Intelligent Systems and Computing). https://doi.org/10.1007/978-3-030-01171-0_4