TY - GEN
T1 - Gamification for improving software project management processes
T2 - 7th International Conference on Software Process Improvement, CIMPS 2018
AU - Machuca-Villegas, Liliana
AU - Gasca-Hurtado, Gloria Piedad
PY - 2019/1/1
Y1 - 2019/1/1
N2 - This systematic literature review aims to (a) understand the current state of gamification as a strategy for improving processes associated with software project management and (b) define future gamification in the context of software project management. For these purposes, we identified and analyzed studies based on research interests, including software project management areas explored with gamification, gamification elements used in this context, research methods, and industry type. Our findings indicate a predominance of studies in project management areas related to integration, resources, and scoping. The most commonly reported research method is the solution proposal, and the most commonly used gamification element is the point system. Future research must focus on addressing unexplored project management areas, which can be intervened with gamification as an improvement strategy to facilitate the implementation of good practices that impact the success of software development projects.
AB - This systematic literature review aims to (a) understand the current state of gamification as a strategy for improving processes associated with software project management and (b) define future gamification in the context of software project management. For these purposes, we identified and analyzed studies based on research interests, including software project management areas explored with gamification, gamification elements used in this context, research methods, and industry type. Our findings indicate a predominance of studies in project management areas related to integration, resources, and scoping. The most commonly reported research method is the solution proposal, and the most commonly used gamification element is the point system. Future research must focus on addressing unexplored project management areas, which can be intervened with gamification as an improvement strategy to facilitate the implementation of good practices that impact the success of software development projects.
KW - Gamification
KW - Software process improvement
KW - Software project management
KW - Systematic literature review
UR - http://www.scopus.com/inward/record.url?scp=85054853664&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-01171-0_4
DO - 10.1007/978-3-030-01171-0_4
M3 - Contribución a la conferencia
AN - SCOPUS:85054853664
SN - 9783030011703
T3 - Advances in Intelligent Systems and Computing
SP - 41
EP - 54
BT - Trends and Applications in Software Engineering - Proceedings of the 7th International Conference on Software Process Improvement CIMPS 2018
A2 - Mejia, Jezreel
A2 - Munoz, Mirna
A2 - Rocha, Alvaro
A2 - Pena, Adriana
A2 - Perez-Cisneros, Marco
PB - Springer Verlag
Y2 - 17 October 2018 through 19 October 2018
ER -