Method of pedagogic instruments design for software engineering

Resultado de la investigación: Contribución a una conferenciaArtículo

5 Citas (Scopus)

Resumen

© 2016 AISTI. Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Teaching such approaches is a challenge because of the amount of concepts, practices, and statistics required for their adoption, generating problems related with low motivation and poor performance in students or professionals in training. In the literature several approaches for solving these problems are presented, some of them incorporating active learning strategies like case method, simulation, and gamification. In this paper we propose a method for facilitating the design of teaching strategies based on gamification principles, looking for increasing the student motivation in their learning process. As a way to evaluate the proposed method, a pilot study case for teaching subjects related to software design in the context of PSP is presented.
Idioma originalInglés estadounidense
DOI
EstadoPublicada - 25 jul 2016
EventoIberian Conference on Information Systems and Technologies, CISTI -
Duración: 25 jul 2016 → …

Conferencia

ConferenciaIberian Conference on Information Systems and Technologies, CISTI
Período25/07/16 → …

Huella dactilar

Software engineering
Teaching
Students
Software design
Statistics
Economics
Industry
Problem-Based Learning

Citar esto

Gomez-Alvarez, M. C., Gasca-Hurtado, G. P., Manrique-Losada, B., & Arias, D. M. (2016). Method of pedagogic instruments design for software engineering. Papel presentado en Iberian Conference on Information Systems and Technologies, CISTI, . https://doi.org/10.1109/CISTI.2016.7521377
Gomez-Alvarez, Maria Clara ; Gasca-Hurtado, Gloria Piedad ; Manrique-Losada, Bell ; Arias, Dennis M. / Method of pedagogic instruments design for software engineering. Papel presentado en Iberian Conference on Information Systems and Technologies, CISTI, .
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Method of pedagogic instruments design for software engineering. / Gomez-Alvarez, Maria Clara; Gasca-Hurtado, Gloria Piedad; Manrique-Losada, Bell; Arias, Dennis M.

2016. Papel presentado en Iberian Conference on Information Systems and Technologies, CISTI, .

Resultado de la investigación: Contribución a una conferenciaArtículo

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AB - © 2016 AISTI. Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Teaching such approaches is a challenge because of the amount of concepts, practices, and statistics required for their adoption, generating problems related with low motivation and poor performance in students or professionals in training. In the literature several approaches for solving these problems are presented, some of them incorporating active learning strategies like case method, simulation, and gamification. In this paper we propose a method for facilitating the design of teaching strategies based on gamification principles, looking for increasing the student motivation in their learning process. As a way to evaluate the proposed method, a pilot study case for teaching subjects related to software design in the context of PSP is presented.

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Gomez-Alvarez MC, Gasca-Hurtado GP, Manrique-Losada B, Arias DM. Method of pedagogic instruments design for software engineering. 2016. Papel presentado en Iberian Conference on Information Systems and Technologies, CISTI, . https://doi.org/10.1109/CISTI.2016.7521377