Proposal of an assessment framework for gamified environments

A case study

Resultado de la investigación: Contribución a una revistaArtículoInvestigaciónrevisión exhaustiva

Resumen

Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well-established theoretical guidelines to design gamified experiences are lacking. The authors propose a framework to assess gamified environments, identify and adopt gamification principles, as well as design gamified activities. The proposed framework helps users create gamified experiences that satisfy the purposes, goals, principles, and elements defined as fundamental gamification components. Here, the authors apply the proposed framework to a video scrum simulation to assess the adoption of gamification principles. The case study includes identification of gamification principles incorporated in the video scrum and their relationships to the elements of the mechanics, dynamics, and emotions framework. The results show that the game elements defined in the design layer of the proposed framework were realised in the video scrum simulation.

Idioma originalInglés
Páginas (desde-hasta)122-128
Número de páginas7
PublicaciónIET Software
Volumen13
N.º2
DOI
EstadoPublicada - 1 abr 2019

Huella dactilar

Public health
Marketing
Mechanics
Education

Citar esto

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title = "Proposal of an assessment framework for gamified environments: A case study",
abstract = "Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well-established theoretical guidelines to design gamified experiences are lacking. The authors propose a framework to assess gamified environments, identify and adopt gamification principles, as well as design gamified activities. The proposed framework helps users create gamified experiences that satisfy the purposes, goals, principles, and elements defined as fundamental gamification components. Here, the authors apply the proposed framework to a video scrum simulation to assess the adoption of gamification principles. The case study includes identification of gamification principles incorporated in the video scrum and their relationships to the elements of the mechanics, dynamics, and emotions framework. The results show that the game elements defined in the design layer of the proposed framework were realised in the video scrum simulation.",
author = "Gasca-Hurtado, {Gloria Piedad} and G{\'o}mez-{\'A}lvarez, {Mar{\'i}a Clara} and Mirna Mu{\~n}oz and Jezreel Mej{\'i}a",
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Proposal of an assessment framework for gamified environments : A case study. / Gasca-Hurtado, Gloria Piedad; Gómez-Álvarez, María Clara; Muñoz, Mirna; Mejía, Jezreel.

En: IET Software, Vol. 13, N.º 2, 01.04.2019, p. 122-128.

Resultado de la investigación: Contribución a una revistaArtículoInvestigaciónrevisión exhaustiva

TY - JOUR

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AU - Muñoz, Mirna

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