Serious games as a teaching strategy for software projects risk management

Resultado de la investigación: Contribución a una conferenciaPaper

1 Cita (Scopus)

Resumen

© 2016 IEEE. Actually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame.
Idioma originalInglés estadounidense
DOI
EstadoPublicada - 21 nov 2016
Evento2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings -
Duración: 21 nov 2016 → …

Conferencia

Conferencia2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings
Período21/11/16 → …

Huella Profundice en los temas de investigación de 'Serious games as a teaching strategy for software projects risk management'. En conjunto forman una huella única.

  • Citar esto

    Gomez-Alvarez, M. C. (2016). Serious games as a teaching strategy for software projects risk management. Papel presentado en 2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings, . https://doi.org/10.1109/ColumbianCC.2016.7750804