Trouble hunters: A game for introductory subjects to computer engineering

Maria Clara Gomez-Alvarez, Ruben Sanchez-Dams, Alexander Baron-Salazar

Resultado de la investigación: Contribución a una conferenciaPaper

Resumen

© 2016 IEEE. Growing demand for embedded systems translates into the need for professionals with specialized skills and knowledge for the production of systems that integrate hardware and software. Teachers and institutions incorporate innovative strategies from the earliest stages of the formation of professionals who build embedded systems. The game as a creative and innovative strategy has proven efficiency in the training of professionals from different disciplinary domains. In this paper the use of a serious game for the development of social and ethical skills is proposed. The game is called Trouble Hunters where participants make up commissions of inquiry to analyze the failed cases of software development. In this way, participants must identify causes, consequences, missing competencies and wrong decisions by engineers. Additionally creativity is promoted with answers through cartoons, logos or hieroglyphics.
Idioma originalInglés estadounidense
DOI
EstadoPublicada - 25 ene 2017
EventoProceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016 -
Duración: 25 ene 2017 → …

Conferencia

ConferenciaProceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016
Período25/01/17 → …

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  • Citar esto

    Gomez-Alvarez, M. C., Sanchez-Dams, R., & Baron-Salazar, A. (2017). Trouble hunters: A game for introductory subjects to computer engineering. Papel presentado en Proceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016, . https://doi.org/10.1109/CLEI.2016.7833398