TY - GEN
T1 - Using gamification in software engineering teaching
AU - Gasca-Hurtado, Gloria P.
AU - Gómez-Álvarez, Maria C.
AU - Manrique-Losada, Bell
N1 - Funding Information:
This work has been partly founded by the Universidad de Medellín, the Universidad Politécnica de Madrid, and Procesix Inc., under the joint project “PSP/TSP Teaching and Learning Methodology as an initiative for quality and productivity levels improvement of software development teams".
Publisher Copyright:
© Springer Nature Switzerland AG 2019.
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Software engineering discipline needs promoting and responding to the demands of the software industry and their challenges, centered on the diversity and short delivery times in the projects. Looking to align with such demand, software engineering teaching has evolved incorporating newel strategies for increasing student motivation in the learning process. Gamification is one of them strategies centered on games principles, as the interactivity, ludic, and enhance engagement. This strategy, compared to other teaching techniques, improve the processes of conceptual understanding and learning. In this paper we propose a method, based on gamification, to design pedagogic instruments, comprising a strategy, techniques, and materials for teaching a specific subject. The goal of method is facilitate the gameful activities design in the classroom and then increase of motivation, cooperation and teamwork in participants, in the learning process of conceptual and practical subjects. The method was validated with the topic of software design in a course of a software engineering of the Universidad de Medellín (Colombia). In this pilot we establish improvement actions and recommendations incorporated in the final game version.
AB - Software engineering discipline needs promoting and responding to the demands of the software industry and their challenges, centered on the diversity and short delivery times in the projects. Looking to align with such demand, software engineering teaching has evolved incorporating newel strategies for increasing student motivation in the learning process. Gamification is one of them strategies centered on games principles, as the interactivity, ludic, and enhance engagement. This strategy, compared to other teaching techniques, improve the processes of conceptual understanding and learning. In this paper we propose a method, based on gamification, to design pedagogic instruments, comprising a strategy, techniques, and materials for teaching a specific subject. The goal of method is facilitate the gameful activities design in the classroom and then increase of motivation, cooperation and teamwork in participants, in the learning process of conceptual and practical subjects. The method was validated with the topic of software design in a course of a software engineering of the Universidad de Medellín (Colombia). In this pilot we establish improvement actions and recommendations incorporated in the final game version.
KW - Active learning strategies
KW - Engineering teaching and learning
KW - Pedagogic instrument
KW - PSP
UR - http://www.scopus.com/inward/record.url?scp=85065082438&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-16187-3_24
DO - 10.1007/978-3-030-16187-3_24
M3 - Contribución a la conferencia
AN - SCOPUS:85065082438
SN - 9783030161866
T3 - Advances in Intelligent Systems and Computing
SP - 244
EP - 255
BT - New Knowledge in Information Systems and Technologies - Volume 3
A2 - Rocha, Álvaro
A2 - Adeli, Hojjat
A2 - Reis, Luís Paulo
A2 - Costanzo, Sandra
PB - Springer Verlag
Y2 - 16 April 2019 through 19 April 2019
ER -