Virtual Reality as good practice for teamwork with engineering students

Gloria Piedad Gasca-Hurtado, Adriana Peña, María Clara Gómez-Álvarez, Óscar Armando Plascencia-Osuna, Jose A. Calvo-Manzano

Resultado de la investigación: Contribución a una revistaArtículo

7 Citas (Scopus)

Resumen

Virtual reality is an alternative for student's motivation, allowing them actions like flying or observing the environment from different perspectives in a controlled way. Multiuser interaction in virtual reality leads to collaborative virtual environments that promote the development of social skills in teamwork, in particular with members in different geographic locations. In these contexts there are different virtual reality application proposals transporting students to environments where they make team decisions for achieving intended goals. However, such proposals do not emphasize the importance of identifying the strengths of each team member for the improvement in the team performance. This paper presents a virtual reality-based videogame incorporating gamification principles for promoting and improving teamwork in engineering students.
Idioma originalInglés estadounidense
Páginas (desde-hasta)76-91
Número de páginas16
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
DOI
EstadoPublicada - 1 dic 2015

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